This will help keep the bonus’s power from scaling out of control when tanking large numbers of enemies at once, while still rewarding the intuitive behavior of “trying to block as many things as you can.” Also worth noting, in a coming build, its internal cooldown will be increased from. The intent of this bonus is that it does cast a real Judgment when it triggers - debuff, Holy Power, and damage. We’re looking into reports of the Protection Paladin 4 piece bonus not properly casting Judgment when it should be. The Retribution 2-piece set bonus isn't properly working either. They plan on increasing its internal cooldown from 0.1 to 1 second in a future build, and more. Currently on the PTR, it's not working properly.
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Chemical Bonding and Molecular Structure. These findings are conducive to interpreting rock instability due to fluid pressurization and developing a more robust FOS estimation method. Amongst N2O,SO2,I2+ and I2, the linear species are : Medium. Moreover, the upper bound of the FOS with a non-linear fluid pressure gradient depends on the initial FOS for a rock fracture without fluid pressurization. The results revealed that a considerable gradient and a pronounced non-linearity of fluid pressure are likely to cause premature failure of a rock fracture. We also conducted a theoretical analysis to compare the FOS values for uniform, linear, and non-linear fluid pressure gradients. We compared the FOS derived from a nearly uniform fluid pressure gradient and that from a significantly non-linear fluid pressure gradient and found that the non-linear gradient of fluid pressure may amplify the FOS value. The molecules with linear geometry have bond angles of 180 degrees but here as the shape of the molecule is bent due to the lone pairs on the Sulphur atom, both Fluorine atoms are pushed downwards, deviating the bond angle of F-S-F from 180 to 98 degrees. We carried out laboratory experiment and numerical modeling to reproduce fluid pressure gradient on a smooth fracture in granite. Hence, SF2 is a bent-shaped molecule due to the presence of lone pairs on the Sulphur atom. Fluid pressure gradient is of great concern in the estimation of the FOS. To reasonably estimate the factor of safety (FOS) for rock stability, it is critical to address uncertainties involved in the estimation. Inappropriate assessment of rock stability may result in anthropogenic geohazards during underground space development and energy extraction. (*) that is: if you want the installer to run a graphical interface, instead of a command-line one. Guess that idagui.cfg must be changed at some point, and turn NO to YES somewhere. Note: we cannot possibly install & try IDA on all flavors/versions of all Linux distributions, but we will do our best to keep updating this post with relevant information, if we realize there is a distribution requiring special instructions. Is there a way to highlight 'assemble' option in EDIT menu at IDA pro to apply a patch.
Returned values together, otherwise the generator state can be learned after 3–30,ĭo not use for cryptography without securely hashing several Mersenne Twister: A 623-dimensionally equidistributed uniformĪCM Trans. To compute the pseudo-random sequence, rand uses the Mersenne Vector in Octave’s startup files (see Startup Files). To obtainīehavior comparable to MATLAB, initialize with a deterministic state Note that this differs from MATLAB, whichĪlways initializes the state to the same state at startup. This new state will be a hash based on the value ofīy default, the generator is initialized from /dev/urandom if it isĪvailable, otherwise from CPU time, wall clock time, and the currentįraction of a second. You may also initialize the state vector from an arbitrary vector of length You can query the state of the random number generator using the form The arguments are handled the same as the arguments for eye. Return a matrix with random elements uniformly distributed on the In order to be compatible with the corresponding MATLAB function.Īlso for compatibility with MATLAB, return the second argument b Return a row vector with n elements logarithmically spaced from : logspace ( a, b) : logspace ( a, b, n) : logspace ( a, pi, n) Linspace transforms them to column vectors and returns a matrix whereĮach row is an independent sequence betweenįor compatibility with MATLAB, return the second argument ( limit) If one, or both, inputs are vectors, then The linspace function returns a row vector when both baseĪnd limit are scalars. Number of points is not specified, a value of 100 is used. Than limit, the elements are stored in decreasing order. If the number of elements is greater than one, then the endpoints baseĪnd limit are always included in the range. Return a row vector with n linearly spaced elements between : linspace ( base, limit) : linspace ( base, limit, n) The functions linspace and logspace make it very easy toĬreate vectors with evenly or logarithmically spaced elements. A row vector is alwaysĬonceptually the result is calculated as follows: Matrix then the columns of x are imagined to be stacked on top ofĮach other for purposes of the selection index. Second row, r(2,j), specifies the repeat count. R is a 2x N integer matrix specifying which elements to repeatĪnd how often to repeat each element. ForĬopying along more than two dimensions, specify the number of times to copyĪcross each dimension m, n, p, …, in a vector in theĬonstruct a vector of repeated elements from x. If n is not specified, form an m by m block matrix. : repmat ( A, m) : repmat ( A, m, n) : repmat ( A, m, n, p …) : repmat ( A, ) : repmat ( A, )įorm a block matrix of size m by n, with a copy of matrix What sorts of applications and tech do you use to accomplish your goals with this project?Ī talented modder and coder, “Son of Persia,” helped us a lot: He developed most of the tools I use to edit 3D models, lights, effects, collision data, and much more. You can’t imagine how complicated it can be to find a rock surface that matches with the original among the hundreds of different kinds of rocks nature has to offer! The original textures need to be analyzed several times in order to make sure the new source images match in terms of color, lighting, and even the material.įor example, a rock texture: It may sound like an easy challenge, and it is, if you don’t have an original texture you need to be faithful to. Most textures are re-created from scratch using some texture library images as a base. How exactly do you remaster the visuals? Do you redraw textures from the ground up, or have a specialized way to increase the resolution of the original without degrading their quality? I spoke with Marin over email about his experience tackling a project of this scale, balancing expectations from fans who are just as passionate about the game, how the team was able to deconstruct the game’s files, and more. Marin says he’s amassed over 4,500 Photoshop files and put in more than 9,000 hours of work (just on his part) to get to this point. The fan-funded Resident Evil 4 HD Project is almost at the finish line and should be wrapped up later in 2021. Eventually, every rock, wall, button, and dial will have been retouched by this small team of modders. If you own the Ultimate HD version of the game on Steam, you can actually test out an in-progress version of the texture pack right now. Other times, Marin is making hand-crafted textures based on high resolution stock photos or pictures that he’s taken himself. In some cases, they work with what Capcom already made, sharpening the images with a mix of off-the-shelf apps and custom-built tools. Screenshots showing the original Resident Evil 4 and the improved graphics of the HD Project. Even though Capcom published its own PC remaster in 2014, it wasn’t Marin’s idea of a true HD version of the game, so he and a small team have been poring through the game’s files to faithfully update every texture. “I collected a great number of locations the game’s developers use as source material,” Marin told The Verge.įast forward to 2021, and Marin is now seven years into a project to remaster Resident Evil 4’s blurry GameCube-era graphics into crisp HD, in part using high-resolution photos he’s taken of everything from surfaces and doors to general architecture that seemed to have made their way into the original game. His trips followed in the steps of Capcom, which put bits of real-world architecture found across Europe into Resident Evil 4, which was originally released over 16 years ago. At the Palau Güell in Barcelona, he took meticulous photos, not of the building itself, but of the marble floor and its unique veins. In Wales, he visited Raglan Castle to snap pictures of its stone wall. Albert Marin has taken some very specific vacations. |
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